Monday, 9 July 2012

CHOOSE GAME THAT YOU FEEL YOU DISLIKE IT AND ANALYSE IT'S GAMEPLAY TYPE

<= nOthiNg pOsSibblE =>





      
        I played the game either in the computer or in the playstation, the game is what I do not like and most important that I can't play a game "counter strike". It is because every time I play the game I must be feeling dizzy I vomited. Besides, the game counter strike also affects the sharpness of eye and mind work efficiency. In other words, the game counter strike is affecting all parts of the brain to think about strategy. Besides that, this game has a visual image that can slacken player's eyesight.




                                        ...GAME PLAY OF COUNTER STRIKE GAME...


         Counter-Strike is a first-person shooter in which players join either the terrorist team, the counter-terrorist team, or become spectators. Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously.
         A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack or move (one notable exception is that a player may receive damage during freeze time. This happens when a map is changed to spawn players at a certain height above the ground, thus causing fall damage to the player. This is a method map designers use to alter the starting "HP" of players on a map). They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral "buy zones" that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.
         Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage or planting (Terrorist)/defusing (Counter terrorist) the bomb.
         The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.
         Killed players become "spectators" for the duration of the round; they cannot change their names before their next spawn, text chat cannot be sent to or received from live players; and voice chat can only be received from live players and not sent to them (unless the cvar sv_alltalk is set to 1). Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This form of cheating is known as "ghosting".



CHOOSE ONE OF FAVOURITE GAMES AND DISSECT THE ACCORDING TO IT'S STRUCTIRAL ELEMENT


        I feel that i would like to choose the 'NEED FOR SPEED UNDERGROUND' as my favourite games. This is because of i like a game can be more challenging for me.I think so that i'm believe that this game can teach me to organize a strategy to face any situation even in difficult circumstances whatsoever. More so I feel good when playing the game 'need for speed underground'. More fun when the police would no longer pursue me if I violate the speed track.


                   ...Welcome to the world of Need for Speed Underground 2...



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==============================================================================
N  E  E  D    F  O  R    S  P  E  E  D    U  N  D  E  R  G  R  O  U  N  D   2
==============================================================================


                          

See that :


   Car's Awareness Systems
 . World Map
 . GPS
 . SMS
                                                                                       
    The events
 . Drag
 . Street X
 . URL
 . Drift
 . Sprint
 . Circuit
 . Out Run

    Visuals and car upgrades
 . The stars system
 . The visuals shops
 . A word about car visuals
 . Performance upgrades

    Strategic Driving
 . The nitrous-refill techniques
 . Observations about the nitrous gauge
 . the "hidden" races
 . Car Lot transactions


                                 
  

the structural element is :


         Rules-based :-
             ð  Regulations contained in the rules of the game is fixed and limited to the players.
             ð  Players must race against opponents using the car that you choose.
             ð  Players also have to satisfy the given right to pass to the next level as players need to modify the car so the engine will become stronger and can fight with your opponent.


     Feedback-based :-

         ð  Things that most interests me to play this game because our cars can be customized by using the money we get after winning a game.
         ð  We will be rewarded after winning the games that get the money, go to the next level and most importantly, is able to modify the cars that we have with our own fitness.

     Goal-oriented :-

          ð  Raise a hand and wave to the crowd... you finished the game!!!
          ð  However, it is known that if one finishes the game, it's quite possible that the game's completion rate never exceeded 65-66%.
          ð  That's probably because of the way the game was built.
          ð  This section was written to provide you a little more hours of fun on career mode.

    Problem :-

        ð  I went to start the game and pictures with girls pops up and then the process ends.
        ð  This problem is when i took too much time to shift gears and the RPMs went too high.
        ð  It's not good to shift at low RPMs, but it's not good to change when they're excessively high, either.
       ð  l will lose time and power in both cases.
       ð  The RPM needle should be tinted red.


     Interaction :-

       ð  This game has a variety of interactions between players in games played.
       ð  It is related to the car we played by the situation in the game.
       ð  The car is compatible with the match to be played.
       ð  For example: I often use the car ' Subaru WRX Impreza'.

    Representation :-

       ð  There have been sixteen games released in the Need for Speed series.
       ð  Six games were developed by EA Canada, and two were developed by European-based video game developer Eden Games.
       ð  One was also developed by Criterion Games.











Sunday, 8 July 2012

....iNtrOdUctiOn fOr MmD cLaSs....

        This course emphasizes basic computer game design, the design process involved in the development of computer games. This course deals with basic principles of the next game more specific the type and style computer games, the ideas behind the development of the game, the beginning of the concept for the character, environment, structure and mechanics of the game, a good role and skills of computer games. Remembering a lot of things I have learned over the game in this class, in addition to design a new games. Then, a game is not necessarily on the computer, but it is everywhere.




CLASSIC GAME ELEMENT :-


=)  rule-based
=)  goal-based
=)  feedback-based